What specifically inspired you to design Ore?
Joe: Ore arose entirely from the mining mechanic; I was leaving one of my design group meetings, and on the train home, I had the idea for a worker placement mechanic where the worker would move down a track and gather more resources the further they moved, rather than immediately return. The mechanic quickly gave rise to the theme of mining, and from there we added all of the other aspects of the game to match the theme.
Jason: Worker Placement and economic engine building games were among my favorites, though I never really was able to find a game combining those two genres that I thoroughly enjoyed playing. When Joe shared his initial design of Ore with me, I was like, “Aha! That’s what I’ve been looking for!” And so it began from there.